Hey book readers: release events this week for the new treeware edition of Mackenzie Wark's GAM3R 7H30RY, now called Gamer Theory. See below! It's in Manhattan this coming wednesday in a building what that I assume is part of the agglutinative New School complex.
what: McKenzie Wark will present, and lead a discussion of his new book Gamer Theory (Harvard University Press). Jaeho Kang (Sociology, The New School for Social Reseach) will act as the respondent.
where: Wolff Conference Room, 2nd floor, 65 5th avenue (between 14th and 13th streets)
when: 6-8PM, Wednesday 18th April 2007
then: drinks & games at Barcade, 388 Union Ave Williamsburg (L train to Lorrimer st, take Union exit)
Gamer Theory (Harvard University Press)
Ever get the feeling that life's a game with changing rules and no clear sides, one you are compelled to play yet cannot win? Welcome to gamespace. Gamespace is where and how we live today. It is everywhere and nowhere: the main chance, the best shot, the big leagues, the only game in town. In a world thus configured, McKenzie Wark contends, digital computer games are the emergent cultural form of the times. Where others argue obsessively over violence in games, Wark approaches them as a utopian version of the world in which we actually live. Playing against the machine on a game console, we enjoy the only truly level playing field--where we get ahead on our strengths or not at all.
Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. The book depicts a world becoming an inescapable series of less and less perfect games. This world gives rise to a new persona. In place of the subject or citizen stands the gamer. As all previous such personae had their breviaries and manuals, Gamer Theory seeks to offer guidance for thinking within this new character. Neither a strategy guide nor a cheat sheet for improving one's score or skills, the book is instead a primer in thinking about a world made over as a gamespace, recast as an imperfect copy of the game.
Teach culture & media at Eugene Lang College and sociology at the New School for Social Research. He is the author of about seven books, most recently A Hacker Manifesto, also published by Harvard University Press.
Before coming to The New School, he was Alexander von Humboldt Research Fellow in the Institute for Social Research of the University of Frankfurt, Germany. He has a book in progress, Media Critique: Walter Benjamin and the Spectacle of Modernity, and has published articles on the social theories of Benjamin, Marcuse, Foucault, and Habermas.
Presented by the department of Sociology, The New School for Social Research.